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What actually happens in a UI/UX design project, stage by stage, and what you should be holding at the end of each one.

Design is often described in vague terms, which makes it hard to know what you are buying. A good design process has clear stages, each producing something you can look at and react to. Here is what they are and why they are in that order.

1. Understand the users and the goal

Design starts with questions: who will use this, what are they trying to do, and what does the business need from it? Short conversations with real users, a look at existing data, and a review of how others solve the same problem set the direction. The output is a brief everyone agrees on.

2. Structure the product

Before anything is drawn in detail, the content and navigation are organised: what the sections are, how a person gets from one to another, and what the main journeys look like. Mistakes here are cheap to fix and expensive to find later.

3. Wireframes

Wireframes are simple, unstyled layouts that show where things go. Keeping them plain is deliberate: it keeps the conversation on structure and function, not colour and fonts.

4. Prototype and test

An interactive prototype lets people click through the product before it exists. Asking a handful of real users to complete real tasks shows where they hesitate, and fixing those points while it is still a prototype costs far less than after development.

5. Visual design and a design system

Only now does the look and feel get finished: colour, typography, imagery and detail. Good designers document these decisions as a design system, a shared set of components and rules, so every new screen stays consistent and developers are not left guessing.

6. Handover and build

The final stage is a clean handover to whoever is building it. When design and development are done by one team, as in our UI/UX design service, the build tends to stay truer to the design. If you are redesigning a site or app that already exists, the audit of what is there comes first. To see design decisions applied, look at the GenKit Lab case study, where structure and search had to make a privacy promise obvious across sixty tools.

This is how we approach ui/ux design projects.

UI/UX Design

Tell us what you're trying to solve. We'll figure out the technology.